Replay
  • UndeadAlly
    1. Lich, level 3
vs
Game length
00:09:05
Patch
1.32
Downloads
40
Last Refuge 1.5
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 15, 2022 by kover2177
Game breakdown

Ally (Ally#22540)

336 APM

Heroes

  • LichLevel 3

Units

  • Ghoul10
  • Acolyte4

Buildings

  • Ziggurat3
  • Halls of the Dead3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2
  • Potion of Invisibility1

Control groups

Group 12456
Set 16 1 1 1 1
Used 377 3 542 249 1
Group 7890
Set 1 2 2 2
Used 349 3 0 0
Actions by type
Right clicks
635
Selections
255
Control group selections
1524
Control groups set
27
Build and train orders
50
Abilities
15
Basic commands
136
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ThorZaIN (ThorZaIN#1694)

167 APM

Heroes

  • LichLevel 4

Units

  • Ghoul16
  • Acolyte9

Buildings

  • Ziggurat4
  • Crypt3
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 12490
Set 19 10 5 1 1
Used 67 41 142 98 103
Actions by type
Right clicks
479
Selections
248
Control group selections
451
Control groups set
36
Build and train orders
50
Abilities
17
Basic commands
23
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,435 2:16 2,870 4:32 4,305 6:48 5,740 9:05
Army1,200
Economy300
Production520
Technology1,385
Support1,195
Undead
5,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,435 2:16 2,870 4:32 4,305 6:48 5,740 9:05
Army1,920
Economy900
Production780
Technology520
Support1,620
9:05 / 9:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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