Replay
  • Night ElfHappy
    1. Keeper of the Grove, level 3
    2. Pandaren Brewmaster, level 1
  • HumanPhilo
    1. Archmage, level 2
vs
Game length
00:09:57
Patch
1.32
Downloads
66
Last Refuge 1.4
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 8, 2022 by kover2177
Game breakdown

Happy (Happy#2384)

320 APM

Heroes

  • Keeper of the GroveLevel 3
  • Pandaren BrewmasterLevel 1

Units

  • Wisp14
  • Archer9

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Improved Bows

Control groups

Group 12345
Set 26 31 3 15 14
Used 215 210 1 156 151
Group 67890
Set 16 16 2 16 17
Used 5 0 2 25 2
Actions by type
Right clicks
445
Selections
309
Control group selections
767
Control groups set
156
Build and train orders
44
Abilities
16
Basic commands
132
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Philo (Philo#2512)

253 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant15
  • Footman11

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 1234569
Set 30 1 9 1 1 5 2
Used 138 66 44 217 142 209 5
Actions by type
Right clicks
314
Selections
168
Control group selections
821
Control groups set
49
Build and train orders
49
Abilities
0
Basic commands
71
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,210 2:29 2,420 4:58 3,630 7:27 4,840 9:57
Army1,170
Economy1,180
Production330
Technology690
Support1,470
Human
3,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,210 2:29 2,420 4:58 3,630 7:27 4,840 9:57
Army1,485
Economy1,510
Production340
Technology70
Support350
9:57 / 9:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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