Replay
  • HumanPhilo
    1. Archmage, level 5
    2. Blood Mage, level 3
  • Night ElfDebaser
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 1
vs
Game length
00:14:16
Patch
1.32
Downloads
27
Springtime 1.1
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jul 3, 2022 by kover2177
Game breakdown

Philo (Philo#2512)

262 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 3

Units

  • Peasant34
  • Footman16
  • Priest3
  • Rifleman3
  • Mortar Team2
  • Sorceress1
  • Spell Breaker1

Buildings

  • Farm10
  • Scout Tower6
  • Guard Tower4
  • Barracks3
  • Arcane Vault3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training
  • Gunpowder
  • Long Rifles
  • Armor

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 83 9 14 8
Used 527 350 112 399
Group 5679
Set 2 2 3 1
Used 213 285 2 7
Actions by type
Right clicks
694
Selections
512
Control group selections
1895
Control groups set
122
Build and train orders
148
Abilities
38
Basic commands
234
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Debaser (Debaser#1788)

141 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 1

Units

  • Wisp14
  • Huntress11
  • Dryad6
  • Archer1
  • Glaive Thrower1

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Ages1

Upgrades

  • Ultravision
  • Abolish Magic
  • Nature's Blessing
  • Strength of the Wild

Items

  • Moonstone1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 34 4 1 3 1 1
Used 363 95 5 47 14 0
Actions by type
Right clicks
905
Selections
317
Control group selections
524
Control groups set
44
Build and train orders
64
Abilities
30
Basic commands
85
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
12,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,003 3:34 6,005 7:08 9,008 10:42 12,010 14:16
Army3,910
Economy2,935
Production1,280
Technology815
Support3,070
Nightelf
7,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,003 3:34 6,005 7:08 9,008 10:42 12,010 14:16
Army3,355
Economy840
Production790
Technology570
Support1,865
14:16 / 14:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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