Replay
  • UndeadDarkness
    1. Death Knight, level 3
  • Night ElfHastur
    1. Demon Hunter, level 2
vs
Game length
00:11:34
Patch
1.32
Downloads
34
Shallow Grave
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 17, 2022 by kover2177
Game breakdown

Darkness (Darkness#26456)

253 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul23
  • Acolyte11
  • Crypt Fiend8

Buildings

  • Ziggurat6
  • Crypt2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Spirit Tower1
  • Halls of the Dead1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy3
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 123456
Set 45 4 2 1 1 1
Used 166 9 185 34 43 124
Actions by type
Right clicks
1030
Selections
464
Control group selections
561
Control groups set
54
Build and train orders
82
Abilities
10
Basic commands
34
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hastur (Hastur#21202)

196 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp16
  • Huntress6
  • Archer1
  • Glaive Thrower1

Buildings

  • Ancient Protector7
  • Moon Well3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Control groups

Group 12345
Set 23 6 6 3 3
Used 53 21 130 79 65
Actions by type
Right clicks
983
Selections
246
Control group selections
348
Control groups set
41
Build and train orders
39
Abilities
21
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Undead
8,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,143 2:53 4,285 5:47 6,428 8:40 8,570 11:34
Army4,480
Economy825
Production580
Technology665
Support2,020
Nightelf
4,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,143 2:53 4,285 5:47 6,428 8:40 8,570 11:34
Army1,510
Economy960
Production660
Technology0
Support1,695
11:34 / 11:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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