Replay
  • UndeadLiqs
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 4
  • HumanPhilo
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:21:14
Patch
1.32
Downloads
45
Last Refuge 1.4
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 17, 2022 by kover2177
Game breakdown

Liqs (Liqs#21977)

326 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Banshee11
  • Crypt Fiend9
  • Acolyte7
  • Ghoul6
  • Forest Troll Shadow Priest4
  • Obsidian Statue3
  • Abomination2
  • Forest Troll Berserker1

Buildings

  • Ziggurat8
  • Altar of Darkness4
  • Crypt3
  • Slaughterhouse3
  • Temple of the Damned3
  • Tomb of Relics2
  • Nerubian Tower2
  • Black Citadel2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1

Upgrades

  • Burrow
  • Web
  • Creature AttackLevel 3
  • Destroyer Form
  • Banshee TrainingLevel 3
  • Creature CarapaceLevel 3

Items

  • Potion of Mana4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 1234
Set 105 39 5 2
Used 800 673 579 388
Group 5679
Set 18 1 1 1
Used 34 430 0 0
Actions by type
Right clicks
1953
Selections
1198
Control group selections
2904
Control groups set
172
Build and train orders
164
Abilities
97
Basic commands
172
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Philo (Philo#2512)

300 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant21
  • Footman9
  • Mortar Team8
  • Knight7
  • Flying Machine5
  • Spell Breaker4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2
  • Ogre Mauler1

Buildings

  • Farm10
  • Scout Tower6
  • Guard Tower4
  • Arcane Tower3
  • Workshop3
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • PlatingLevel 2
  • Fragmentation Shards
  • GunpowderLevel 2
  • Animal War Training
  • Flak Cannons
  • Control Magic

Items

  • Scroll of Town Portal3
  • Staff of Sanctuary2
  • Ivory Tower2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 90 22 20 8
Used 832 822 182 471
Group 5679
Set 1 4 8 1
Used 363 274 9 29
Actions by type
Right clicks
1474
Selections
893
Control group selections
2982
Control groups set
154
Build and train orders
170
Abilities
58
Basic commands
387
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
17,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,446 5:18 8,893 10:37 13,339 15:55 17,785 21:14
Army6,465
Economy750
Production2,205
Technology1,615
Support6,750

Partial spend: actions with unknown prices are excluded.

Human
16,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,446 5:18 8,893 10:37 13,339 15:55 17,785 21:14
Army7,105
Economy2,345
Production1,220
Technology1,520
Support4,700
21:14 / 21:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays