Replay
  • OrcGhOosT
    1. Far Seer, level 2
    2. Tauren Chieftain, level 1
  • HumanJTZ
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:11:41
Patch
1.32
Downloads
35
Turtle Rock
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 28, 2022 by Stowka
Game breakdown

GhOosT (GhOosT#11911)

169 APM

Heroes

  • Far SeerLevel 2
  • Tauren ChieftainLevel 1

Units

  • Troll Headhunter/Berserker10
  • Peon9
  • Shaman2
  • Tauren1

Buildings

  • Orc Burrow3
  • Altar of Storms2
  • Voodoo Lounge2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Fortress1
  • Watch Tower1
  • Tauren Totem1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Troll Regeneration
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Pulverize

Items

  • Healing Salve3
  • Scroll of Speed1
  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1345
Set 76 2 10 5
Used 130 142 192 183
Actions by type
Right clicks
681
Selections
331
Control group selections
647
Control groups set
93
Build and train orders
106
Abilities
18
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JTZ (JTZ#11485)

211 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Footman11
  • Peasant9
  • Rifleman6
  • Priest3
  • Spell Breaker1

Buildings

  • Farm9
  • Barracks2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • DefendLevel 4
  • Long Rifles
  • Gunpowder
  • Backpack
  • Priest TrainingLevel 2

Items

  • Potion of Healing1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235
Set 154 16 17 3
Used 196 72 10 18
Group 7890
Set 1 2 1 1
Used 174 25 112 102
Actions by type
Right clicks
1016
Selections
330
Control group selections
709
Control groups set
195
Build and train orders
101
Abilities
16
Basic commands
51
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
6,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,883 2:55 3,765 5:50 5,648 8:45 7,530 11:41
Army1,890
Economy675
Production825
Technology990
Support1,850
HumanData incomplete
7,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,883 2:55 3,765 5:50 5,648 8:45 7,530 11:41
Army3,335
Economy675
Production800
Technology1,025
Support1,695

Partial spend: actions with unknown prices are excluded.

11:41 / 11:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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