Replay
  • HumanGotquail
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
  • Night ElfToshbi
    1. Keeper of the Grove, level 4
    2. Pit Lord, level 3
    3. Goblin Tinker, level 2
vs
Game length
00:13:22
Patch
1.32
Downloads
31
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 18, 2022 by kover2177
Game breakdown

Gotquail (gotQuail#1103)

262 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1
  • PaladinLevel 1

Units

  • Peasant23
  • Footman14
  • Knight5
  • Mortar Team4
  • Priest3
  • Flying Machine2

Buildings

  • Farm8
  • Scout Tower5
  • Arcane Tower4
  • Arcane Vault2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Swords
  • Plating
  • Gunpowder
  • Priest TrainingLevel 2
  • Animal War Training
  • Fragmentation ShardsLevel 2

Items

  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 13456
Set 67 6 7 7 10
Used 428 147 53 302 324
Group 7890
Set 2 3 1 1
Used 16 12 0 3
Actions by type
Right clicks
1065
Selections
683
Control group selections
1285
Control groups set
104
Build and train orders
138
Abilities
19
Basic commands
130
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Toshbi (Toshbi#2188)

200 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pit LordLevel 3
  • Goblin TinkerLevel 2

Units

  • Wisp21
  • Archer6
  • Druid of the Claw4
  • Dryad3
  • Goblin Shredder2
  • Faerie Dragon2

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion2
  • Staff of Preservation1
  • Orb of Venom1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 138 14 4 2
Used 242 116 12 3
Group 5678
Set 2 7 4 3
Used 128 163 110 11
Actions by type
Right clicks
852
Selections
356
Control group selections
785
Control groups set
174
Build and train orders
111
Abilities
80
Basic commands
263
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
11,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,934 3:20 5,868 6:41 8,801 10:01 11,735 13:22
Army4,440
Economy2,110
Production920
Technology1,285
Support2,980

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,934 3:20 5,868 6:41 8,801 10:01 11,735 13:22
Army3,295
Economy1,940
Production790
Technology1,000
Support3,285

Partial spend: actions with unknown prices are excluded.

13:22 / 13:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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