Replay
  • Night ElfIllisori
    1. Priestess of the Moon, level 5
  • Night ElfRivendell
    1. Priestess of the Moon, level 4
vs
Game length
00:12:11
Patch
1.32
Downloads
27
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 18, 2022 by kover2177
Game breakdown

Illisori (Illisori#2201)

138 APM

Heroes

  • Priestess of the MoonLevel 5

Units

  • Wisp12
  • Huntress12
  • Glaive Thrower5
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well4
  • Ancient of War4
  • Altar of Elders2
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Strength of the Moon

Control groups

Group 12
Set 3 6
Used 25 58
Actions by type
Right clicks
999
Selections
283
Control group selections
83
Control groups set
9
Build and train orders
50
Abilities
131
Basic commands
89
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Rivendell (Rivendell#21826)

223 APM

Heroes

  • Priestess of the MoonLevel 4

Units

  • Wisp14
  • Huntress12
  • Glaive Thrower2
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Items

  • Scroll of Healing3
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 123567
Set 36 2 4 5 3 4
Used 311 40 73 136 135 75
Actions by type
Right clicks
1315
Selections
278
Control group selections
770
Control groups set
54
Build and train orders
60
Abilities
74
Basic commands
107
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
6,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 3:02 3,500 6:05 5,250 9:08 7,000 12:11
Army3,760
Economy720
Production960
Technology50
Support1,055
Nightelf
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 3:02 3,500 6:05 5,250 9:08 7,000 12:11
Army3,215
Economy840
Production480
Technology0
Support2,465
12:11 / 12:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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