Replay
  • Night ElfIllisori
    1. Priestess of the Moon, level 4
  • Night ElfRivendell
    1. Demon Hunter, level 3
vs
Game length
00:09:24
Patch
1.32
Downloads
28
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 18, 2022 by kover2177
Game breakdown

Illisori (Illisori#2201)

101 APM

Heroes

  • Priestess of the MoonLevel 4

Units

  • Wisp10
  • Huntress7
  • Glaive Thrower4
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Strength of the Moon

Items

  • Dust of Appearance1

Control groups

Group 12
Set 3 4
Used 36 71
Actions by type
Right clicks
479
Selections
223
Control group selections
107
Control groups set
7
Build and train orders
49
Abilities
18
Basic commands
79
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Rivendell (Rivendell#21826)

243 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp17
  • Archer4
  • Druid of the Claw4

Buildings

  • Moon Well4
  • Tree of Eternity2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 124567
Set 8 5 4 6 3 3
Used 349 216 34 273 206 100
Actions by type
Right clicks
800
Selections
157
Control group selections
1178
Control groups set
29
Build and train orders
48
Abilities
33
Basic commands
67
Item uses
3
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

NightelfData incomplete
5,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,603 2:21 3,205 4:42 4,808 7:03 6,410 9:24
Army2,575
Economy600
Production660
Technology50
Support1,130

Partial spend: actions with unknown prices are excluded.

Nightelf
6,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,603 2:21 3,205 4:42 4,808 7:03 6,410 9:24
Army1,540
Economy1,020
Production640
Technology980
Support2,230
9:24 / 9:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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