Replay
  • HumanHipposaur
    1. Archmage, level 3
vs
Game length
00:04:43
Patch
1.32
Downloads
39
Rusty Creek
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 15, 2022 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

269 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant21
  • Footman6
  • Assassin2

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Town Hall1

Control groups

Group 1234
Set 52 1 12 2
Used 42 7 196 255
Actions by type
Right clicks
447
Selections
133
Control group selections
500
Control groups set
67
Build and train orders
79
Abilities
0
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

AccCreate (AccCreate#11956)

211 APM

Heroes

  • WardenLevel 1

Units

  • Wisp13
  • Archer1
  • Assassin1

Buildings

  • Moon Well3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of War1
  • Tree of Life1

Items

  • Boots of Speed5
  • Staff of Teleportation1

Control groups

Group 1234
Set 18 6 6 2
Used 148 85 133 21
Group 5789
Set 1 20 20 20
Used 0 0 0 1
Actions by type
Right clicks
323
Selections
94
Control group selections
388
Control groups set
93
Build and train orders
33
Abilities
14
Basic commands
24
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
4,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,148 1:10 2,295 2:21 3,443 3:32 4,590 4:43
Army1,310
Economy1,960
Production340
Technology0
Support480
Nightelf
4,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,148 1:10 2,295 2:21 3,443 3:32 4,590 4:43
Army380
Economy1,120
Production510
Technology640
Support1,940
4:43 / 4:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays