Replay
  • HumanHipposaur
    1. Archmage, level 2
    2. Naga Sea Witch, level 1
  • Night ElfCeron
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:08:31
Patch
1.32
Downloads
41
Last Refuge 1.4
Download map
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 15, 2022 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

224 APM

Heroes

  • ArchmageLevel 2
  • Naga Sea WitchLevel 1

Units

  • Peasant15
  • Rifleman6
  • Footman3
  • Priest3
  • Sorceress3

Buildings

  • Farm8
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder

Control groups

Group 1234
Set 64 18 11 3
Used 111 92 168 224
Actions by type
Right clicks
775
Selections
263
Control group selections
595
Control groups set
96
Build and train orders
114
Abilities
10
Basic commands
22
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ceron (Ceron#1937)

158 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp20
  • Archer4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Lore1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 136
Set 28 10 1
Used 73 65 52
Actions by type
Right clicks
574
Selections
383
Control group selections
190
Control groups set
39
Build and train orders
56
Abilities
34
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
5,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,568 2:07 3,135 4:15 4,703 6:23 6,270 8:31
Army2,505
Economy1,125
Production490
Technology715
Support880
Nightelf
6,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,568 2:07 3,135 4:15 4,703 6:23 6,270 8:31
Army1,105
Economy1,200
Production485
Technology1,350
Support2,130
8:31 / 8:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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