Replay
  • Night ElfFog
    1. Beastmaster, level 7
  • HumanMisterWinner
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:11:39
Patch
1.32
Downloads
36
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 8, 2022 by Stowka
Game breakdown

Fog (BrainCut#3527)

232 APM

Heroes

  • BeastmasterLevel 7

Units

  • Wisp22
  • Dryad11
  • Archer7
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Reinforced HidesLevel 2
  • Abolish Magic
  • Improved Bows
  • Strength of the Wild

Items

  • Moonstone2
  • Potion of Healing2

Control groups

Group 1234
Set 30 3 5 5
Used 500 319 24 223
Actions by type
Right clicks
762
Selections
454
Control group selections
1066
Control groups set
43
Build and train orders
100
Abilities
82
Basic commands
143
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

217 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5

Units

  • Footman14
  • Rifleman10
  • Peasant9
  • Priest7

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Armor

Items

  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 87 13 38 11 2 1
Used 257 94 140 127 245 36
Actions by type
Right clicks
641
Selections
411
Control group selections
899
Control groups set
152
Build and train orders
126
Abilities
33
Basic commands
208
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Nightelf
8,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,200 2:54 4,400 5:49 6,600 8:44 8,800 11:39
Army2,880
Economy1,320
Production820
Technology740
Support2,770
Human
8,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,200 2:54 4,400 5:49 6,600 8:44 8,800 11:39
Army4,885
Economy675
Production490
Technology675
Support2,075
11:39 / 11:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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