Replay
  • OrcStill
    1. Far Seer, level 3
    2. Pandaren Brewmaster, level 1
  • OrcCrrpt
    1. Far Seer, level 1
vs
Game length
00:08:02
Patch
1.26
Downloads
41
Echo Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Still (FunnyMan)

226 APM

Heroes

  • Far SeerLevel 3
  • Pandaren BrewmasterLevel 1

Units

  • Peon10
  • Grunt7

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1
  • Watch Tower1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Melee Weapons
  • Pillage

Items

  • Healing Salve4
  • Scroll of Speed2

Control groups

Group 1235
Set 21 3 4 1
Used 66 0 11 6
Group 6789
Set 2 1 1 1
Used 4 154 203 69
Actions by type
Right clicks
703
Selections
343
Control group selections
513
Control groups set
34
Build and train orders
110
Abilities
39
Basic commands
40
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Crrpt (JUSTANOTHERORC)

164 APM

Heroes

  • Far SeerLevel 1

Units

  • Peon15
  • Grunt1

Buildings

  • Orc Burrow5
  • Watch Tower3
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Barracks1
  • Spirit Lodge1

Items

  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Healing Salve1

Control groups

Group 10
Set 18 9
Used 57 56
Actions by type
Right clicks
754
Selections
297
Control group selections
113
Control groups set
27
Build and train orders
54
Abilities
30
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
4,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,220 2:00 2,440 4:01 3,660 6:01 4,880 8:02
Army1,400
Economy750
Production655
Technology390
Support1,685
Orc
3,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,220 2:00 2,440 4:01 3,660 6:01 4,880 8:02
Army200
Economy1,125
Production510
Technology315
Support1,815
8:02 / 8:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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