Replay
  • HumanSn4ck
    1. Archmage, level 3
  • Night ElfFoggy
    1. Pandaren Brewmaster, level 3
    2. Goblin Tinker, level 1
vs
Game length
00:07:28
Patch
1.32
Downloads
31
Rusty Creek
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 6, 2022 by Stowka
Game breakdown

Sn4ck (Sn4ck#2660)

194 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant21
  • Footman10
  • Assassin1

Buildings

  • Farm4
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Defend

Control groups

Group 123456
Set 16 3 1 1 1 1
Used 101 19 21 157 80 103
Actions by type
Right clicks
453
Selections
247
Control group selections
481
Control groups set
23
Build and train orders
101
Abilities
3
Basic commands
84
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Foggy (RPTRFoggy#2278)

285 APM

Heroes

  • Pandaren BrewmasterLevel 3
  • Goblin TinkerLevel 1

Units

  • Wisp21
  • Archer3
  • Assassin1

Buildings

  • Moon Well5
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Mana1

Control groups

Group 235678
Set 25 5 2 4 5 3
Used 130 14 188 184 256 42
Actions by type
Right clicks
554
Selections
345
Control group selections
814
Control groups set
44
Build and train orders
41
Abilities
27
Basic commands
268
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,213 1:52 2,425 3:44 3,638 5:36 4,850 7:28
Army1,600
Economy1,960
Production340
Technology290
Support660
Nightelf
4,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,213 1:52 2,425 3:44 3,638 5:36 4,850 7:28
Army640
Economy1,260
Production790
Technology320
Support1,800
7:28 / 7:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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