Replay
  • UndeadFeartheg0lem
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 4
  • HumanSn4ck
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:28:57
Patch
1.32
Downloads
39
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 6, 2022 by Stowka
Game breakdown

Feartheg0lem (aSiaNe#2470)

165 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 4

Units

  • Ghoul16
  • Acolyte12
  • Crypt Fiend11
  • Banshee8
  • Obsidian Statue6
  • Meatwagon4
  • Abomination3
  • Necromancer1

Buildings

  • Ziggurat8
  • Spirit Tower3
  • Crypt2
  • Nerubian Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Web
  • Destroyer Form
  • Disease Cloud
  • Necromancer Training
  • Unholy StrengthLevel 2

Items

  • Potion of Mana5
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123456
Set 54 16 10 5 2 1
Used 344 218 81 268 289 242
Actions by type
Right clicks
2009
Selections
760
Control group selections
1442
Control groups set
88
Build and train orders
205
Abilities
93
Basic commands
26
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Sn4ck (Sn4ck#2660)

176 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant32
  • Footman8
  • Spell Breaker8
  • Knight7
  • Flying Machine6
  • Priest4
  • Mortar Team4
  • Sorceress2
  • Forest Troll Shadow Priest1

Buildings

  • Farm12
  • Scout Tower5
  • Arcane Sanctum4
  • Arcane Tower3
  • Arcane Vault3
  • Barracks2
  • Town Hall2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Masonry
  • Lumber HarvestingLevel 2
  • Swords
  • Priest TrainingLevel 2
  • Control Magic
  • Fragmentation Shards
  • Animal War Training
  • Gunpowder
  • Flak Cannons
  • Flare
  • PlatingLevel 2

Items

  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability4
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Potion of Healing2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 123456
Set 37 13 6 8 1 1
Used 437 183 176 206 84 102
Actions by type
Right clicks
1885
Selections
972
Control group selections
1188
Control groups set
66
Build and train orders
289
Abilities
88
Basic commands
408
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
18,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,918 7:14 9,835 14:28 14,753 21:42 19,670 28:57
Army8,510
Economy1,125
Production1,015
Technology1,680
Support6,095
Human
19,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,918 7:14 9,835 14:28 14,753 21:42 19,670 28:57
Army6,880
Economy3,170
Production1,380
Technology1,580
Support6,660
28:57 / 28:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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