Replay
  • HumanHipposaur
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadColorado
    1. Crypt Lord, level 3
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:13:00
Patch
1.32
Downloads
39
Tidehunters 1.2
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 15, 2022 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

234 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant32
  • Footman15
  • Flying Machine4
  • Spell Breaker2
  • Priest1
  • Knight1
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower4
  • Keep2
  • Guard Tower2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Swords
  • Flak Cannons
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 181 22 16 4
Used 213 88 234 346
Actions by type
Right clicks
1132
Selections
477
Control group selections
881
Control groups set
223
Build and train orders
177
Abilities
30
Basic commands
40
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Colorado (Colorado16#11383)

97 APM

Heroes

  • Crypt LordLevel 3
  • Death KnightLevel 3
  • LichLevel 1

Units

  • Crypt Fiend8
  • Ghoul6
  • Acolyte5
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Web

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 12345
Set 35 3 1 2 1
Used 72 11 20 13 6
Actions by type
Right clicks
636
Selections
325
Control group selections
122
Control groups set
42
Build and train orders
66
Abilities
18
Basic commands
13
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
11,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 3:15 5,733 6:30 8,599 9:45 11,465 13:00
Army3,475
Economy2,785
Production920
Technology1,570
Support2,715
Undead
6,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 3:15 5,733 6:30 8,599 9:45 11,465 13:00
Army3,040
Economy375
Production520
Technology1,115
Support1,770
13:00 / 13:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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