Replay
  • Night ElfDise
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 7
  • HumanHawK
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 5
vs
Game length
00:29:42
Patch
1.32
Downloads
194
Autumn Leaves 2.0
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 9, 2022 by x3-DemoN
Game breakdown

Dise (DiSe22#2860)

242 APM

Heroes

  • Keeper of the GroveLevel 6
  • Naga Sea WitchLevel 7

Units

  • Wisp35
  • Dryad20
  • Druid of the Claw12
  • Archer4
  • Faerie Dragon4
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Lesser Clarity Potion10
  • Moonstone7
  • Staff of Teleportation3
  • Scroll of Healing3
  • Orb of Venom3
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Anti-magic Potion1

Control groups

Group 1234567
Set 71 19 13 4 1 2 1
Used 489 443 33 302 190 129 17
Actions by type
Right clicks
2956
Selections
1601
Control group selections
1603
Control groups set
111
Build and train orders
262
Abilities
349
Basic commands
213
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
8

HawK (HawK#2797)

308 APM

Heroes

  • ArchmageLevel 7
  • Pandaren BrewmasterLevel 5

Units

  • Peasant22
  • Rifleman19
  • Mortar Team12
  • Footman9
  • Priest7
  • Sorceress3
  • Spell Breaker2

Buildings

  • Farm11
  • Scout Tower5
  • Arcane Tower3
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Workshop1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 3
  • Fragmentation Shards

Items

  • Lesser Clarity Potion6
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary1
  • Potion of Mana1

Control groups

Group 12345
Set 134 29 36 29 3
Used 1444 925 418 287 171
Group 6780
Set 4 12 2 2
Used 12 19 35 10
Actions by type
Right clicks
2748
Selections
1856
Control group selections
3321
Control groups set
251
Build and train orders
219
Abilities
206
Basic commands
473
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
20,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,035 7:25 10,070 14:51 15,105 22:16 20,140 29:42
Army7,915
Economy2,780
Production790
Technology1,000
Support7,655
Human
18,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,035 7:25 10,070 14:51 15,105 22:16 20,140 29:42
Army9,110
Economy2,035
Production780
Technology1,085
Support5,905
29:42 / 29:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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