Replay
  • HumanAtheistP
    1. Archmage, level 3
  • Night ElfSoulEater
    1. Keeper of the Grove, level 2
vs
Game length
00:08:19
Patch
1.32
Downloads
42
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 2, 2022 by Stowka
Game breakdown

AtheistP (saleex#21837)

310 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant24
  • Footman8
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Masonry

Control groups

Group 124567
Set 40 19 1 1 3 1
Used 472 61 460 60 174 1
Actions by type
Right clicks
706
Selections
304
Control group selections
1228
Control groups set
65
Build and train orders
90
Abilities
10
Basic commands
136
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

SoulEater (Dimon#2654)

169 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp15
  • Huntress6
  • Archer2

Buildings

  • Ancient Protector7
  • Moon Well4
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Strength of the Moon

Items

  • Lesser Clarity Potion2
  • Moonstone1

Control groups

Group 1234
Set 59 9 4 1
Used 140 57 21 0
Actions by type
Right clicks
725
Selections
240
Control group selections
218
Control groups set
73
Build and train orders
43
Abilities
23
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
5,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,463 2:04 2,925 4:09 4,388 6:14 5,850 8:19
Army2,160
Economy2,185
Production340
Technology140
Support1,025
Nightelf
5,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,463 2:04 2,925 4:09 4,388 6:14 5,850 8:19
Army1,430
Economy900
Production480
Technology50
Support2,370
8:19 / 8:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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