Replay
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
  • Night ElfKrasik
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:32:04
Patch
1.32
Downloads
67
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 30, 2022 by Stowka
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

241 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Peasant20
  • Footman18
  • Rifleman18
  • Priest8
  • Spell Breaker5
  • Sorceress4
  • Knight4
  • Mortar Team3
  • Flying Machine3

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Tower6
  • Altar of Kings3
  • Barracks3
  • Arcane Vault3
  • Arcane Sanctum3
  • Town Hall2
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Fragmentation Shards
  • Control Magic
  • Animal War Training

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration5
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 157 31 35 11 5
Used 1005 616 114 316 215
Actions by type
Right clicks
2592
Selections
1460
Control group selections
2266
Control groups set
239
Build and train orders
264
Abilities
124
Basic commands
659
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Krasik (krasik#2848)

170 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp19
  • Druid of the Claw9
  • Faerie Dragon6
  • Archer4
  • Dryad4
  • Mountain Giant2
  • Goblin Shredder1
  • Hippogryph1

Buildings

  • Moon Well7
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin

Items

  • Lesser Clarity Potion11
  • Moonstone5
  • Potion of Mana4
  • Staff of Preservation2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1
  • Scroll of Healing1
  • Anti-magic Potion1

Control groups

Group 1234
Set 63 9 8 1
Used 505 22 38 9
Actions by type
Right clicks
2173
Selections
1521
Control group selections
574
Control groups set
81
Build and train orders
198
Abilities
304
Basic commands
527
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
20,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 8:01 10,350 16:02 15,525 24:03 20,700 32:04
Army10,715
Economy2,270
Production1,610
Technology1,575
Support4,530
Nightelf
15,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,175 8:01 10,350 16:02 15,525 24:03 20,700 32:04
Army5,560
Economy1,820
Production940
Technology1,150
Support5,670
32:04 / 32:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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