Replay
  • UndeadEnTe
    1. Lich, level 5
    2. Death Knight, level 2
  • HumanHipposaur
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:18:32
Patch
1.32
Downloads
25
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 26, 2022 by Stowka
Game breakdown

EnTe (EnTe#21775)

186 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 2

Units

  • Ghoul21
  • Acolyte16
  • Crypt Fiend4
  • Obsidian Statue2
  • Banshee1

Buildings

  • Ziggurat7
  • Nerubian Tower3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Temple of the Damned2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Unholy Armor
  • Banshee Training

Items

  • Rod of Necromancy5
  • Potion of Healing3
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 12
Set 55 3
Used 430 340
Actions by type
Right clicks
1584
Selections
733
Control group selections
770
Control groups set
58
Build and train orders
108
Abilities
64
Basic commands
41
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hipposaur (Hipposaurier#2643)

246 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant33
  • Footman12
  • Flying Machine5
  • Spell Breaker4
  • Knight3
  • Mortar Team3
  • Priest2

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower2
  • Town Hall2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Swords
  • PlatingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • FlareLevel 2
  • Flak Cannons
  • Gunpowder
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 246 21 24 9
Used 261 83 368 399
Actions by type
Right clicks
1930
Selections
736
Control group selections
1111
Control groups set
300
Build and train orders
245
Abilities
35
Basic commands
113
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
11,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,455 4:38 6,910 9:16 10,365 13:54 13,820 18:32
Army3,935
Economy1,425
Production1,350
Technology945
Support3,750
HumanData incomplete
13,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,455 4:38 6,910 9:16 10,365 13:54 13,820 18:32
Army4,525
Economy3,245
Production920
Technology1,215
Support3,915

Partial spend: actions with unknown prices are excluded.

18:32 / 18:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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