Replay
  • Night ElfGrayWarden
    1. Keeper of the Grove, level 2
    2. Demon Hunter, level 1
  • OrcBillybih
    1. Blademaster, level 2
vs
Game length
00:06:24
Patch
1.32
Downloads
39
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 19, 2022 by Stowka
Game breakdown

GrayWarden (Maverick#2453)

271 APM

Heroes

  • Keeper of the GroveLevel 2
  • Demon HunterLevel 1

Units

  • Wisp12
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Control groups

Group 12345
Set 19 4 3 3 1
Used 176 20 217 197 7
Actions by type
Right clicks
615
Selections
284
Control group selections
617
Control groups set
30
Build and train orders
35
Abilities
22
Basic commands
95
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Billybih (billybih#2390)

159 APM

Heroes

  • BlademasterLevel 2

Units

  • Grunt9
  • Peon8
  • Shaman1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Spirit Lodge1
  • Beastiary1

Items

  • Healing Salve3
  • Scroll of Speed2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Lesser Clarity Potion1

Control groups

Group 12456
Set 4 3 1 4 4
Used 79 9 53 67 37
Actions by type
Right clicks
467
Selections
144
Control group selections
245
Control groups set
16
Build and train orders
49
Abilities
3
Basic commands
42
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Nightelf
3,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,333 1:36 2,665 3:12 3,998 4:48 5,330 6:24
Army520
Economy720
Production820
Technology650
Support1,020
Orc
5,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,333 1:36 2,665 3:12 3,998 4:48 5,330 6:24
Army1,930
Economy600
Production835
Technology315
Support1,650
6:24 / 6:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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