Replay
  • Night ElfKrasik
    1. Keeper of the Grove, level 7
    2. Pandaren Brewmaster, level 7
    3. Goblin Tinker, level 3
  • UndeadInsoliTe
    1. Death Knight, level 8
    2. Lich, level 5
vs
Game length
00:39:57
Patch
1.32
Downloads
120
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 14, 2022 by Stowka
Game breakdown

Krasik (krasik#2848)

167 APM

Heroes

  • Keeper of the GroveLevel 7
  • Pandaren BrewmasterLevel 7
  • Goblin TinkerLevel 3

Units

  • Wisp54
  • Dryad14
  • Druid of the Claw9
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders7
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Well Spring
  • Nature's Blessing
  • Mark of the Claw

Items

  • Lesser Clarity Potion6
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Moonstone2
  • Orb of Venom2
  • Boots of Speed1
  • Sobi Mask1
  • Potion of Greater Healing1
  • Ring of Protection +41
  • Wand of Illusion1
  • Belt of Giant Strength +61
  • Ring of Protection +31
  • Claws of Attack +61
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Potion of Healing1
  • The Lion Horn of Stormwind1

Control groups

Group 123
Set 80 17 3
Used 791 153 33
Actions by type
Right clicks
2551
Selections
1791
Control group selections
977
Control groups set
100
Build and train orders
203
Abilities
272
Basic commands
691
Item uses
24
Subgroup switches
0
Units removed from queue
0
Escape presses
10

InsoliTe (InsoliTe#21346)

245 APM

Heroes

  • Death KnightLevel 8
  • LichLevel 5

Units

  • Acolyte14
  • Ghoul13
  • Abomination11
  • Gargoyle9
  • Meatwagon6
  • Obsidian Statue6
  • Crypt Fiend4
  • Goblin Sapper2

Buildings

  • Ziggurat10
  • Crypt4
  • Altar of Darkness2
  • Necropolis2
  • Slaughterhouse2
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Creature Carapace
  • Disease Cloud
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Scroll of Healing2
  • Potion of Healing2
  • Sacrificial Skull1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123
Set 63 29 5
Used 1940 1325 1105
Actions by type
Right clicks
3258
Selections
1159
Control group selections
4370
Control groups set
97
Build and train orders
143
Abilities
140
Basic commands
525
Item uses
11
Subgroup switches
0
Units removed from queue
7
Escape presses
0

Timeline

Nightelf
19,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,805 9:59 9,610 19:58 14,415 29:57 19,220 39:57
Army5,220
Economy3,920
Production640
Technology1,000
Support8,440
Undead
18,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,805 9:59 9,610 19:58 14,415 29:57 19,220 39:57
Army9,645
Economy1,500
Production1,440
Technology1,065
Support5,170
39:57 / 39:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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