Replay
  • HumanJohnyF
    1. Archmage, level 5
    2. Goblin Alchemist, level 4
  • UndeadVerbrecher
    1. Crypt Lord, level 6
    2. Death Knight, level 2
vs
Game length
00:15:36
Patch
1.32
Downloads
33
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 12, 2022 by Stowka
Game breakdown

JohnyF (JohnyF#21794)

154 APM

Heroes

  • ArchmageLevel 5
  • Goblin AlchemistLevel 4

Units

  • Rifleman15
  • Peasant10
  • Priest6
  • Footman5
  • Sorceress2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Scout Tower8
  • Farm7
  • Arcane Tower5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 55 11 1 1 1 1 1
Used 238 63 25 74 150 173 12
Actions by type
Right clicks
846
Selections
439
Control group selections
735
Control groups set
71
Build and train orders
98
Abilities
39
Basic commands
116
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Verbrecher (Verbrecher#21459)

135 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 2

Units

  • Ghoul17
  • Acolyte12
  • Crypt Fiend6
  • Obsidian Statue2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Meatwagon1
  • Abomination1

Buildings

  • Ziggurat7
  • Graveyard3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Altar of Darkness1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Burrow
  • Creature Attack

Items

  • Potion of Mana6
  • Potion of Healing5
  • Rod of Necromancy3
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 12345
Set 3 2 16 315 1
Used 20 7 105 226 1
Actions by type
Right clicks
681
Selections
341
Control group selections
359
Control groups set
337
Build and train orders
118
Abilities
31
Basic commands
184
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
9,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,151 3:54 6,303 7:48 9,454 11:42 12,605 15:36
Army5,310
Economy750
Production490
Technology745
Support2,060
Undead
12,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,151 3:54 6,303 7:48 9,454 11:42 12,605 15:36
Army4,640
Economy900
Production720
Technology1,065
Support5,280
15:36 / 15:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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