Replay
  • UndeadDeathknight22
    1. Lich, level 4
    2. Death Knight, level 3
    3. Crypt Lord, level 3
  • HumanMissioN
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:22:38
Patch
1.32
Downloads
31
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 12, 2022 by Stowka
Game breakdown

Deathknight22 (DeathKnight#21475)

97 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 3
  • Crypt LordLevel 3

Units

  • Ghoul13
  • Acolyte9
  • Banshee8
  • Crypt Fiend7
  • Abomination5
  • Obsidian Statue4
  • Goblin Zeppelin1

Buildings

  • Ziggurat8
  • Nerubian Tower2
  • Halls of the Dead2
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Banshee TrainingLevel 2
  • Creature Attack
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 3 1 69 2 1 1
Used 3 0 149 27 18 0
Actions by type
Right clicks
1173
Selections
461
Control group selections
197
Control groups set
77
Build and train orders
111
Abilities
87
Basic commands
37
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MissioN (MissioN#11466)

175 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant26
  • Footman12
  • Flying Machine8
  • Priest5
  • Mortar Team4
  • Spell Breaker4
  • Knight2

Buildings

  • Farm12
  • Scout Tower4
  • Guard Tower4
  • Arcane Sanctum4
  • Keep3
  • Castle3
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Masonry
  • PlatingLevel 2
  • Priest TrainingLevel 2
  • Animal War TrainingLevel 2
  • SwordsLevel 2
  • Armor
  • GunpowderLevel 2
  • Fragmentation Shards
  • Flying Machine Bombs
  • Flak Cannons
  • Flare
  • Magic Sentry

Items

  • Scroll of Healing3
  • Staff of Sanctuary2
  • Claws of Attack +61
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 32 48 11 4 9 2
Used 363 257 153 154 171 139
Actions by type
Right clicks
1538
Selections
590
Control group selections
1237
Control groups set
106
Build and train orders
219
Abilities
33
Basic commands
167
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Undead
13,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,183 5:39 8,365 11:19 12,548 16:58 16,730 22:38
Army6,545
Economy675
Production830
Technology1,440
Support3,820
HumanData incomplete
16,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,183 5:39 8,365 11:19 12,548 16:58 16,730 22:38
Army5,165
Economy2,335
Production1,380
Technology2,985
Support4,865

Partial spend: actions with unknown prices are excluded.

22:38 / 22:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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