Replay
  • Night ElfKnightKane
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:15:15
Patch
1.32
Downloads
39
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 24, 2022 by Stowka
Game breakdown

KnightKane (KnightKane#31815)

249 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 3

Units

  • Wisp44
  • Dryad7
  • Archer5
  • Mountain Giant5

Buildings

  • Moon Well10
  • Tree of Ages7
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Hardened SkinLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well SpringLevel 2
  • Strength of the Wild

Items

  • Potion of Healing3
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Orb of Venom2
  • Dust of Appearance1
  • Moonstone1

Control groups

Group 123456
Set 182 9 3 1 1 1
Used 542 140 30 89 51 29
Actions by type
Right clicks
1509
Selections
694
Control group selections
881
Control groups set
197
Build and train orders
140
Abilities
76
Basic commands
235
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner#21670)

242 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Rifleman16
  • Peasant9
  • Footman9
  • Priest7
  • Sorceress1

Buildings

  • Farm10
  • Arcane Tower6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest Training
  • Armor

Control groups

Group 123456
Set 111 29 39 12 2 1
Used 330 203 180 140 333 48
Actions by type
Right clicks
1041
Selections
591
Control group selections
1234
Control groups set
194
Build and train orders
118
Abilities
52
Basic commands
370
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,591 3:48 7,183 7:37 10,774 11:26 14,365 15:15
Army3,415
Economy2,980
Production640
Technology3,175
Support4,155

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
9,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,591 3:48 7,183 7:37 10,774 11:26 14,365 15:15
Army5,595
Economy675
Production490
Technology815
Support1,475

Partial spend: actions with unknown prices are excluded.

15:15 / 15:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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