Replay
  • Night ElfKrasik
    1. Keeper of the Grove, level 6
    2. Pandaren Brewmaster, level 6
  • HumanAtheistP
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 3
vs
Game length
00:24:29
Patch
1.32
Downloads
92
Concealed Hill
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 22, 2022 by Stowka
Game breakdown

Krasik (krasik#2848)

155 APM

Heroes

  • Keeper of the GroveLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp22
  • Druid of the Claw5
  • Huntress4
  • Dryad2
  • Druid of the Talon2
  • Archer1
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Ancient of War6
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the Wild
  • Mark of the Claw
  • Reinforced Hides
  • Well Spring
  • Nature's Blessing
  • Hardened Skin
  • Resistant Skin

Items

  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 21 1 6
Used 289 9 17
Actions by type
Right clicks
1509
Selections
1018
Control group selections
315
Control groups set
28
Build and train orders
125
Abilities
202
Basic commands
521
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

AtheistP (saleex#21837)

306 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 3

Units

  • Peasant34
  • Footman14
  • Knight8
  • Siege Engine7
  • Priest4
  • Mortar Team1
  • Sorceress1

Buildings

  • Farm11
  • Scout Tower10
  • Guard Tower9
  • Arcane Tower4
  • Workshop4
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • GunpowderLevel 2
  • SwordsLevel 3
  • MasonryLevel 5
  • Animal War Training
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration5
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Ivory Tower2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 123 26 13 8 1 1 1
Used 1523 280 17 1016 103 243 29
Actions by type
Right clicks
2127
Selections
1040
Control group selections
3211
Control groups set
173
Build and train orders
250
Abilities
95
Basic commands
481
Item uses
6
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Timeline

Nightelf
12,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,654 6:07 9,308 12:14 13,961 18:21 18,615 24:29
Army3,140
Economy2,340
Production1,540
Technology1,150
Support4,555
HumanData incomplete
18,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,654 6:07 9,308 12:14 13,961 18:21 18,615 24:29
Army6,090
Economy2,935
Production1,050
Technology2,075
Support6,465

Partial spend: actions with unknown prices are excluded.

24:29 / 24:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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