Replay
  • HumanSixb0nes
    1. Archmage, level 3
    2. Mountain King, level 2
  • UndeadQuberte
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 2
vs
Game length
00:12:25
Patch
1.32
Downloads
39
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 19, 2022 by Stowka
Game breakdown

Sixb0nes (sixb0nes#21908)

206 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant21
  • Footman14
  • Spell Breaker4
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Mud Golem1

Buildings

  • Farm7
  • Scout Tower6
  • Guard Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Defend

Items

  • Scroll of Healing2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 58 32 5 10
Used 297 211 7 52
Actions by type
Right clicks
1143
Selections
497
Control group selections
567
Control groups set
105
Build and train orders
113
Abilities
22
Basic commands
46
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Quberte (Qubertai#2114)

252 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Pit LordLevel 2

Units

  • Crypt Fiend7
  • Obsidian Statue4
  • Acolyte3
  • Ghoul2

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Crypt2
  • Halls of the Dead2
  • Slaughterhouse2
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Creature Attack
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy8
  • Potion of Mana1
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 1234578
Set 64 12 17 51 23 8 3
Used 296 197 16 284 311 12 6
Actions by type
Right clicks
757
Selections
589
Control group selections
1122
Control groups set
178
Build and train orders
127
Abilities
51
Basic commands
261
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,426 3:06 4,853 6:12 7,279 9:18 9,705 12:25
Army3,775
Economy1,960
Production670
Technology1,250
Support2,050
Undead
8,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,426 3:06 4,853 6:12 7,279 9:18 9,705 12:25
Army2,545
Economy225
Production1,195
Technology1,240
Support3,095
12:25 / 12:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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