Replay
  • HumanCranKy SnaiL
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
  • Night ElfKrasik
    1. Keeper of the Grove, level 7
    2. Pandaren Brewmaster, level 7
    3. Goblin Tinker, level 3
vs
Game length
00:35:49
Patch
1.32
Downloads
142
Northern Isles
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 14, 2022 by Stowka
Game breakdown

CranKy SnaiL (CraNkySnaiL#2313)

220 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 5

Units

  • Peasant30
  • Footman13
  • Gryphon Rider11
  • Flying Machine6
  • Dragonhawk Rider5
  • Mortar Team4
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower11
  • Guard Tower3
  • Workshop3
  • Altar of Kings2
  • Town Hall2
  • Arcane Tower2
  • Lumber Mill2
  • Gryphon Aviary2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • SwordsLevel 3
  • ArmorLevel 2
  • Fragmentation Shards
  • Storm Hammers
  • Animal War Training
  • GunpowderLevel 2
  • Flak Cannons

Items

  • Scroll of Regeneration3
  • Staff of Sanctuary3
  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 12345
Set 255 53 9 14 3
Used 796 428 82 227 54
Group 6890
Set 2 8 15 7
Used 27 5 43 70
Actions by type
Right clicks
3147
Selections
1419
Control group selections
1732
Control groups set
366
Build and train orders
260
Abilities
225
Basic commands
554
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
18

Krasik (krasik#2848)

144 APM

Heroes

  • Keeper of the GroveLevel 7
  • Pandaren BrewmasterLevel 7
  • Goblin TinkerLevel 3

Units

  • Wisp41
  • Hippogryph27
  • Archer6
  • Druid of the Claw5
  • Dryad3
  • Goblin Shredder1
  • Druid of the Talon1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Reinforced HidesLevel 2
  • Ultravision
  • Well Spring
  • Mark of the Claw
  • Strength of the Wild
  • Druid of the Talon TrainingLevel 2

Items

  • Lesser Clarity Potion6
  • Potion of Healing5
  • Moonstone2
  • Scroll of Healing2
  • Orb of Venom2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234
Set 35 21 3 1
Used 402 190 17 30
Actions by type
Right clicks
2093
Selections
1389
Control group selections
639
Control groups set
60
Build and train orders
193
Abilities
275
Basic commands
420
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Human
20,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,001 8:57 10,003 17:54 15,004 26:51 20,005 35:49
Army7,770
Economy3,020
Production1,220
Technology1,580
Support6,415
Nightelf
18,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,001 8:57 10,003 17:54 15,004 26:51 20,005 35:49
Army7,330
Economy3,140
Production940
Technology1,330
Support5,875
35:49 / 35:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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