Replay
  • Night ElfFulky
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 1
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:33
Patch
1.32
Downloads
33
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 8, 2022 by Stowka
Game breakdown

Fulky (fulky#21530)

200 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 1

Units

  • Wisp14
  • Druid of the Claw10
  • Archer7

Buildings

  • Moon Well5
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion5
  • Moonstone2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Mana1

Control groups

Group 1234
Set 50 10 4 1
Used 219 19 77 187
Group 5678
Set 5 2 1 1
Used 198 16 21 5
Actions by type
Right clicks
1093
Selections
556
Control group selections
742
Control groups set
74
Build and train orders
100
Abilities
50
Basic commands
43
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Inspired (Inspired#21581)

255 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Rifleman12
  • Peasant11
  • Footman11
  • Priest5

Buildings

  • Farm8
  • Arcane Tower5
  • Scout Tower4
  • Altar of Kings2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training

Items

  • Lesser Clarity Potion6
  • Potion of Healing2
  • Staff of Teleportation1
  • Ivory Tower1

Control groups

Group 123456
Set 52 19 2 2 2 6
Used 205 186 62 221 174 211
Actions by type
Right clicks
1049
Selections
668
Control group selections
1059
Control groups set
83
Build and train orders
138
Abilities
69
Basic commands
340
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
9,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:23 4,678 6:46 7,016 10:09 9,355 13:33
Army3,460
Economy840
Production820
Technology1,045
Support3,190
Human
9,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,339 3:23 4,678 6:46 7,016 10:09 9,355 13:33
Army4,620
Economy825
Production670
Technology745
Support2,270
13:33 / 13:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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