Replay
  • UndeadEightyfour
    1. Death Knight, level 3
    2. Naga Sea Witch, level 1
  • Night ElfFulky
    1. Keeper of the Grove, level 3
vs
Game length
00:09:43
Patch
1.32
Downloads
31
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 8, 2022 by Stowka
Game breakdown

Eightyfour (eightyfour#2111)

202 APM

Heroes

  • Death KnightLevel 3
  • Naga Sea WitchLevel 1

Units

  • Ghoul14
  • Acolyte8
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Altar of Darkness3
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1234
Set 49 2 3 5
Used 267 215 132 161
Actions by type
Right clicks
803
Selections
186
Control group selections
775
Control groups set
59
Build and train orders
47
Abilities
15
Basic commands
28
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Fulky (fulky#21530)

199 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp20
  • Huntress5
  • Archer3
  • Glaive Thrower2

Buildings

  • Moon Well5
  • Ancient Protector5
  • Ancient of War3
  • Altar of Elders2
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Control groups

Group 1234578
Set 26 7 5 2 3 1 1
Used 209 25 66 180 131 24 7
Actions by type
Right clicks
808
Selections
289
Control group selections
642
Control groups set
45
Build and train orders
45
Abilities
28
Basic commands
34
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
5,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,458 2:25 2,915 4:51 4,373 7:17 5,830 9:43
Army1,895
Economy825
Production1,140
Technology520
Support1,450
Nightelf
5,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,458 2:25 2,915 4:51 4,373 7:17 5,830 9:43
Army1,785
Economy1,200
Production810
Technology50
Support1,875
9:43 / 9:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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