Replay
  • HumanInspired
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 5
  • Night ElfFulky
    1. Beastmaster, level 9
    2. Keeper of the Grove, level 6
vs
Game length
00:27:58
Patch
1.32
Downloads
49
Shallow Grave
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 7, 2022 by Stowka
Game breakdown

Inspired (Inspired#21581)

251 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Peasant26
  • Footman10
  • Spell Breaker8
  • Priest7
  • Mortar Team5
  • Forest Troll Berserker4
  • Rifleman4
  • Sorceress3
  • Forest Troll Shadow Priest2

Buildings

  • Farm17
  • Arcane Tower6
  • Scout Tower4
  • Altar of Kings3
  • Arcane Sanctum3
  • Barracks2
  • Town Hall2
  • Keep2
  • Arcane Vault2
  • Lumber Mill2
  • Cannon Tower2
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • MasonryLevel 3
  • Gunpowder
  • Swords
  • PlatingLevel 2
  • Long Rifles
  • Priest Training
  • FlareLevel 2
  • Sorceress Training

Items

  • Scroll of Healing7
  • Ivory Tower4
  • Staff of Teleportation3
  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 1234567
Set 94 29 7 5 2 4 1
Used 786 582 46 231 166 288 28
Actions by type
Right clicks
2170
Selections
1387
Control group selections
2127
Control groups set
142
Build and train orders
308
Abilities
234
Basic commands
558
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Fulky (fulky#21530)

200 APM

Heroes

  • BeastmasterLevel 9
  • Keeper of the GroveLevel 6

Units

  • Wisp32
  • Druid of the Claw10
  • Dryad7
  • Archer5
  • Faerie Dragon4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Tree of Life5
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish MagicLevel 2
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Well Spring
  • Mark of the Claw
  • Ultravision

Items

  • Scroll of Town Portal4
  • Lesser Clarity Potion2
  • Staff of Preservation2
  • Moonstone1
  • Orb of Venom1
  • Scroll of Healing1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234578
Set 49 26 14 1 3 1 1
Used 775 412 263 210 107 10 12
Actions by type
Right clicks
1858
Selections
1245
Control group selections
1789
Control groups set
95
Build and train orders
291
Abilities
161
Basic commands
92
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Timeline

HumanData incomplete
21,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,295 7:01 10,590 14:03 15,885 21:05 21,180 28:07
Army7,570
Economy2,720
Production1,450
Technology1,675
Support7,765

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
18,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,295 7:01 10,590 14:03 15,885 21:05 21,180 28:07
Army6,040
Economy3,620
Production1,300
Technology1,000
Support6,385

Partial spend: actions with unknown prices are excluded.

28:07 / 28:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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