Replay
  • HumanInspired
    1. Archmage, level 4
    2. Blood Mage, level 2
  • Night ElfFulky
    1. Beastmaster, level 4
    2. Keeper of the Grove, level 1
vs
Game length
00:09:42
Patch
1.32
Downloads
41
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 7, 2022 by Stowka
Game breakdown

Inspired (Inspired#21581)

266 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 2

Units

  • Rifleman11
  • Peasant9
  • Footman8
  • Priest4

Buildings

  • Farm10
  • Arcane Vault3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Priest Training
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 34 7 3 2 3 5
Used 161 102 34 229 167 274
Actions by type
Right clicks
663
Selections
397
Control group selections
967
Control groups set
54
Build and train orders
109
Abilities
36
Basic commands
298
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Fulky (fulky#21530)

197 APM

Heroes

  • BeastmasterLevel 4
  • Keeper of the GroveLevel 1

Units

  • Wisp15
  • Archer7
  • Dryad3

Buildings

  • Moon Well4
  • Ancient of Lore3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic

Items

  • Lesser Clarity Potion2
  • Moonstone2
  • Staff of Preservation1

Control groups

Group 12345
Set 40 9 3 2 3
Used 152 19 148 85 162
Group 6789
Set 2 3 3 1
Used 14 22 11 0
Actions by type
Right clicks
713
Selections
361
Control group selections
613
Control groups set
66
Build and train orders
81
Abilities
12
Basic commands
28
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,899 2:25 3,798 4:51 5,696 7:16 7,595 9:42
Army3,875
Economy675
Production670
Technology685
Support1,690
Nightelf
5,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,899 2:25 3,798 4:51 5,696 7:16 7,595 9:42
Army1,345
Economy900
Production975
Technology1,170
Support1,410
9:42 / 9:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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