Replay
  • Night ElfFulky
    1. Beastmaster, level 4
    2. Keeper of the Grove, level 3
    3. Priestess of the Moon, level 1
  • Night ElfRama
    1. Priestess of the Moon, level 6
    2. Dark Ranger, level 5
vs
Game length
00:17:18
Patch
1.32
Downloads
47
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 4, 2022 by Stowka
Game breakdown

Fulky (fulky#21530)

213 APM

Heroes

  • BeastmasterLevel 4
  • Keeper of the GroveLevel 3
  • Priestess of the MoonLevel 1

Units

  • Wisp14
  • Dryad12
  • Archer6
  • Druid of the Claw3
  • Glaive Thrower1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Mark of the Claw
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 1234
Set 47 29 8 2
Used 422 196 151 218
Group 5678
Set 2 1 1 1
Used 145 21 20 13
Actions by type
Right clicks
1280
Selections
804
Control group selections
1186
Control groups set
91
Build and train orders
166
Abilities
45
Basic commands
57
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Rama (FuGe#21972)

281 APM

Heroes

  • Priestess of the MoonLevel 6
  • Dark RangerLevel 5

Units

  • Wisp22
  • Dryad12
  • Huntress4
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Moon Well7
  • Tree of Life4
  • Altar of Elders3
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing1

Control groups

Group 1234567
Set 70 35 12 17 6 9 25
Used 807 254 12 11 451 255 111
Actions by type
Right clicks
1661
Selections
743
Control group selections
1901
Control groups set
174
Build and train orders
71
Abilities
99
Basic commands
161
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

Nightelf
10,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,616 4:19 5,233 8:39 7,849 12:58 10,465 17:18
Army3,495
Economy840
Production820
Technology950
Support4,360
Nightelf
9,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,616 4:19 5,233 8:39 7,849 12:58 10,465 17:18
Army2,895
Economy2,680
Production1,000
Technology420
Support2,235
17:18 / 17:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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