Replay
  • Night ElfDelta
    1. Keeper of the Grove, level 3
    2. Demon Hunter, level 1
  • UndeadCaHeK
    1. Death Knight, level 3
    2. Lich, level 1
vs
Game length
00:08:54
Patch
1.32
Downloads
25
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 3, 2022 by Stowka
Game breakdown

Delta (Delta#23312)

218 APM

Heroes

  • Keeper of the GroveLevel 3
  • Demon HunterLevel 1

Units

  • Wisp19
  • Archer8
  • Dryad1

Buildings

  • Moon Well4
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Nature's Blessing

Items

  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 12345
Set 53 33 19 10 2
Used 359 328 96 15 0
Actions by type
Right clicks
746
Selections
149
Control group selections
798
Control groups set
117
Build and train orders
50
Abilities
23
Basic commands
22
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

CaHeK (Игрок#22667)

301 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Ghoul13
  • Acolyte4
  • Crypt Fiend2

Buildings

  • Ziggurat3
  • Graveyard2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy1
  • Potion of Healing1

Control groups

Group 125678
Set 19 2 2 1 2 2
Used 467 15 619 83 245 7
Actions by type
Right clicks
751
Selections
302
Control group selections
1436
Control groups set
28
Build and train orders
56
Abilities
19
Basic commands
50
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
5,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,358 2:13 2,715 4:27 4,073 6:40 5,430 8:54
Army1,185
Economy1,820
Production640
Technology470
Support1,315
Undead
4,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,358 2:13 2,715 4:27 4,073 6:40 5,430 8:54
Army1,990
Economy300
Production520
Technology745
Support1,310
8:54 / 8:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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