Replay
  • OrcHitman
    1. Far Seer, level 7
    2. Tauren Chieftain, level 4
  • HumanMaddc
    1. Archmage, level 2
    2. Beastmaster, level 2
vs
Game length
00:11:12
Patch
1.32
Downloads
65
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 1, 2022 by Stowka
Game breakdown

Hitman (Ethereal#1992)

211 APM

Heroes

  • Far SeerLevel 7
  • Tauren ChieftainLevel 4

Units

  • Peon13
  • Troll Headhunter/Berserker6
  • Shaman5
  • Wind Rider2
  • Kodo Beast1
  • Raider1
  • Grunt1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Troll Regeneration
  • Berserker Strength
  • Shaman Training
  • Ensnare

Items

  • Healing Salve2
  • Scroll of Speed2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 35 4 2 6 1 1
Used 152 83 414 257 0 0
Actions by type
Right clicks
604
Selections
339
Control group selections
906
Control groups set
49
Build and train orders
143
Abilities
35
Basic commands
243
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Maddc (maddc#21767)

232 APM

Heroes

  • ArchmageLevel 2
  • BeastmasterLevel 2

Units

  • Footman11
  • Peasant8
  • Sorceress5
  • Priest3
  • Spell Breaker2
  • Goblin Zeppelin2

Buildings

  • Farm6
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • DefendLevel 2
  • Priest Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 1234567
Set 25 26 6 13 4 3 3
Used 144 52 15 98 87 26 1
Actions by type
Right clicks
1332
Selections
509
Control group selections
423
Control groups set
80
Build and train orders
118
Abilities
19
Basic commands
69
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Orc
7,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 2:48 3,803 5:36 5,704 8:24 7,605 11:12
Army2,625
Economy1,360
Production655
Technology515
Support2,005
HumanData incomplete
7,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,901 2:48 3,803 5:36 5,704 8:24 7,605 11:12
Army3,575
Economy600
Production640
Technology860
Support1,930

Partial spend: actions with unknown prices are excluded.

11:12 / 11:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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