Replay
  • OrcHitman
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
  • HumanMaddc
    1. Archmage, level 2
    2. Mountain King, level 2
vs
Game length
00:11:43
Patch
1.32
Downloads
49
Autumn Leaves 2.0
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jan 1, 2022 by Stowka
Game breakdown

Hitman (Ethereal#1992)

222 APM

Heroes

  • Far SeerLevel 5
  • Tauren ChieftainLevel 4

Units

  • Peon9
  • Troll Headhunter/Berserker6
  • Grunt4
  • Shaman4
  • Raider3
  • Wind Rider1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Troll Regeneration
  • Shaman Training
  • Ensnare
  • Berserker Strength

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Scroll of Speed2

Control groups

Group 1234
Set 46 12 2 9
Used 173 138 452 279
Actions by type
Right clicks
632
Selections
383
Control group selections
1042
Control groups set
69
Build and train orders
180
Abilities
24
Basic commands
231
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Maddc (maddc#21767)

247 APM

Heroes

  • ArchmageLevel 2
  • Mountain KingLevel 2

Units

  • Footman11
  • Peasant9
  • Sorceress3
  • Priest2
  • Spell Breaker2

Buildings

  • Farm6
  • Arcane Sanctum4
  • Arcane Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Lumber Mill1

Upgrades

  • DefendLevel 2
  • Lumber HarvestingLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Staff of Teleportation2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 22 23 7 12 5 6 3
Used 191 140 23 139 95 36 7
Actions by type
Right clicks
1350
Selections
602
Control group selections
631
Control groups set
78
Build and train orders
104
Abilities
31
Basic commands
39
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
7,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,831 2:55 3,663 5:51 5,494 8:47 7,325 11:43
Army3,190
Economy1,060
Production805
Technology515
Support1,755
HumanData incomplete
6,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,831 2:55 3,663 5:51 5,494 8:47 7,325 11:43
Army2,650
Economy675
Production940
Technology610
Support2,040

Partial spend: actions with unknown prices are excluded.

11:43 / 11:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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