Replay
  • HumanCrunCher
    1. Archmage, level 4
vs
Game length
00:07:20
Patch
1.32
Downloads
80
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 13, 2021 by The.Archivist
Game breakdown

CrunCher (CrunCher#1245)

202 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant16
  • Footman12

Buildings

  • Farm5
  • Scout Tower4
  • Guard Tower3
  • Altar of Kings2
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1

Items

  • Boots of Speed1

Control groups

Group 123567
Set 27 8 2 1 1 1
Used 83 48 47 73 48 62
Actions by type
Right clicks
529
Selections
330
Control group selections
361
Control groups set
40
Build and train orders
99
Abilities
4
Basic commands
66
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

INSUPERABLE (iNSUPERABLE#11842)

333 APM

Heroes

  • LichLevel 2

Units

  • Ghoul19
  • Acolyte8
  • Crypt Fiend1

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Necropolis2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Spirit Tower1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12456
Set 33 5 1 3 1
Used 136 3 379 234 363
Actions by type
Right clicks
846
Selections
293
Control group selections
1115
Control groups set
43
Build and train orders
55
Abilities
10
Basic commands
16
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
4,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,424 1:50 2,848 3:40 4,271 5:30 5,695 7:20
Army1,620
Economy1,200
Production520
Technology280
Support890
Undead
5,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,424 1:50 2,848 3:40 4,271 5:30 5,695 7:20
Army2,495
Economy1,050
Production560
Technology295
Support1,295
7:20 / 7:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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