Replay
  • HumanCrunCher
    1. Archmage, level 5
    2. Blood Mage, level 4
  • Night ElfArk
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 4
vs
Game length
00:14:26
Patch
1.32
Downloads
53
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 13, 2021 by The.Archivist
Game breakdown

CrunCher (CrunCher#1245)

234 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4

Units

  • Peasant16
  • Footman13
  • Rifleman8
  • Priest5
  • Sorceress3
  • Spell Breaker3

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Defend
  • GunpowderLevel 2
  • Long Rifles
  • Priest Training

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Scroll of Healing2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123567
Set 64 16 8 3 1 1
Used 302 203 99 138 58 103
Actions by type
Right clicks
1187
Selections
763
Control group selections
903
Control groups set
93
Build and train orders
177
Abilities
39
Basic commands
142
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ark (ark#1284)

227 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Wisp35
  • Druid of the Claw8
  • Archer4
  • Dryad2
  • Faerie Dragon2

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Strength of the Wild

Items

  • Lesser Clarity Potion4
  • Moonstone3
  • Staff of Preservation2
  • Potion of Mana2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Invisibility1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 8 13 2 1
Used 120 225 29 245
Group 5690
Set 1 4 1 1
Used 178 231 7 7
Actions by type
Right clicks
1258
Selections
553
Control group selections
1042
Control groups set
31
Build and train orders
125
Abilities
116
Basic commands
93
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
12,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,071 3:36 6,143 7:13 9,214 10:49 12,285 14:26
Army5,180
Economy1,585
Production980
Technology825
Support3,715
Nightelf
11,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,071 3:36 6,143 7:13 9,214 10:49 12,285 14:26
Army3,160
Economy2,440
Production970
Technology700
Support4,425
14:26 / 14:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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