Replay
  • Night ElfAlexchen
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 5
    3. Priestess of the Moon, level 5
  • HumanHipposaur
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 6
vs
Game length
00:33:31
Patch
1.32
Downloads
146
Autumn Leaves 2.0
Highlight
Silver highlight
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Dec 13, 2021 by Stowka
Game breakdown

Alexchen (Alexchen#1810)

269 APM

Heroes

  • Keeper of the GroveLevel 6
  • Naga Sea WitchLevel 5
  • Priestess of the MoonLevel 5

Units

  • Druid of the Claw24
  • Wisp22
  • Archer6
  • Dryad4
  • Faerie Dragon3
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Ancient of Wonders5
  • Altar of Elders4
  • Tree of Life4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Mark of the Claw
  • Abolish Magic
  • Reinforced Hides
  • Nature's Blessing
  • Well SpringLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion8
  • Moonstone6
  • Potion of Healing6
  • Scroll of Healing6
  • Potion of Mana4
  • Orb of Venom3
  • Staff of Preservation2
  • Scroll of Town Portal1

Control groups

Group 1234
Set 100 15 16 41
Used 1191 636 66 159
Group 5890
Set 6 3 1 2
Used 0 2 82 112
Actions by type
Right clicks
3843
Selections
1780
Control group selections
2248
Control groups set
184
Build and train orders
287
Abilities
285
Basic commands
277
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Hipposaur (Hipposaurier#2643)

248 APM

Heroes

  • ArchmageLevel 7
  • Pandaren BrewmasterLevel 6

Units

  • Peasant30
  • Spell Breaker15
  • Footman12
  • Priest5
  • Rifleman5
  • Knight3
  • Sorceress2
  • Mortar Team2
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower10
  • Arcane Tower4
  • Guard Tower4
  • Barracks2
  • Town Hall2
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • DefendLevel 2
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • PlatingLevel 2
  • SwordsLevel 2
  • Control Magic
  • Sorceress TrainingLevel 2
  • Flare
  • Fragmentation ShardsLevel 2

Items

  • Scroll of Regeneration7
  • Scroll of Town Portal6
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 226 32 22 5
Used 959 674 313 329
Actions by type
Right clicks
3449
Selections
1545
Control group selections
2275
Control groups set
285
Build and train orders
373
Abilities
127
Basic commands
179
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
21,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,494 8:22 10,988 16:45 16,481 25:08 21,975 33:31
Army8,320
Economy2,680
Production1,330
Technology1,050
Support8,595

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
21,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,494 8:22 10,988 16:45 16,481 25:08 21,975 33:31
Army8,050
Economy3,020
Production940
Technology1,960
Support7,380

Partial spend: actions with unknown prices are excluded.

33:31 / 33:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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