Replay
  • Night ElfMysT
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 4
  • HumanHipposaur
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
    3. Goblin Alchemist, level 1
vs
Game length
00:21:38
Patch
1.32
Downloads
60
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 23, 2021 by Stowka
Game breakdown

MysT (jNgMysT#1973)

257 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Wisp37
  • Druid of the Claw18
  • Dryad9
  • Huntress4
  • Archer1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 2
  • Nature's BlessingLevel 2

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 2 2 1 1 1
Used 311 315 22 0 0
Group 67890
Set 1 1 4 8 24
Used 0 0 7 466 684
Actions by type
Right clicks
2266
Selections
938
Control group selections
1805
Control groups set
45
Build and train orders
153
Abilities
152
Basic commands
148
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hipposaur (Hipposaurier#2643)

240 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5
  • Goblin AlchemistLevel 1

Units

  • Peasant29
  • Footman11
  • Rifleman5
  • Spell Breaker5
  • Priest3
  • Sorceress3
  • Mortar Team3
  • Flying Machine1
  • Knight1

Buildings

  • Farm12
  • Scout Tower9
  • Arcane Tower6
  • Town Hall2
  • Keep2
  • Arcane Sanctum2
  • Guard Tower2
  • Cannon Tower2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • GunpowderLevel 3
  • Long RiflesLevel 2
  • Priest TrainingLevel 2
  • PlatingLevel 5
  • Sorceress TrainingLevel 2
  • Control Magic
  • ArmorLevel 2
  • SwordsLevel 3
  • Flare
  • Fragmentation Shards
  • MasonryLevel 2

Items

  • Scroll of Town Portal4
  • Potion of Healing3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Ivory Tower2
  • Potion of Mana1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 276 6 28 7
Used 588 366 389 382
Actions by type
Right clicks
1809
Selections
727
Control group selections
1725
Control groups set
317
Build and train orders
271
Abilities
60
Basic commands
189
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,765 5:24 9,530 10:49 14,295 16:13 19,060 21:38
Army6,805
Economy2,900
Production640
Technology925
Support3,495

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,765 5:24 9,530 10:49 14,295 16:13 19,060 21:38
Army5,340
Economy2,945
Production780
Technology2,150
Support7,845

Partial spend: actions with unknown prices are excluded.

21:38 / 21:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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