Replay
  • HumanDazzle
    1. Archmage, level 4
    2. Mountain King, level 2
  • UndeadFeartheg0lem
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:15:24
Patch
1.32
Downloads
63
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 16, 2021 by Stowka
Game breakdown

Dazzle (Dazzle#11442)

174 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Footman16
  • Peasant15
  • Gryphon Rider6

Buildings

  • Farm5
  • Keep2
  • Arcane Tower2
  • Castle2
  • Blacksmith2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Scout Tower1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Storm HammersLevel 2

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 47 32 16 2 3 3
Used 402 190 4 26 0 0
Actions by type
Right clicks
1116
Selections
368
Control group selections
622
Control groups set
103
Build and train orders
214
Abilities
27
Basic commands
164
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Feartheg0lem (aSiaNe#2470)

151 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 3
  • LichLevel 1

Units

  • Ghoul18
  • Acolyte11
  • Crypt Fiend6
  • Banshee5
  • Obsidian Statue2

Buildings

  • Ziggurat8
  • Crypt2
  • Temple of the Damned2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Ghoul Frenzy
  • WebLevel 2
  • Destroyer Form
  • Creature Carapace

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 123456
Set 33 17 1 5 1 1
Used 239 111 14 85 73 42
Actions by type
Right clicks
1089
Selections
357
Control group selections
564
Control groups set
58
Build and train orders
127
Abilities
42
Basic commands
25
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
11,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,954 3:51 5,908 7:42 8,861 11:33 11,815 15:24
Army3,840
Economy1,125
Production760
Technology1,625
Support3,660

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
11,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,954 3:51 5,908 7:42 8,861 11:33 11,815 15:24
Army4,625
Economy1,050
Production1,030
Technology1,290
Support3,820

Partial spend: actions with unknown prices are excluded.

15:24 / 15:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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