Replay
  • HumanHipposaur
    1. Archmage, level 6
  • UndeadTripode
    1. Crypt Lord, level 3
vs
Game length
00:10:39
Patch
1.32
Downloads
32
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 15, 2021 by Stowka
Game breakdown

Hipposaur (Hipposaurier#2643)

228 APM

Heroes

  • ArchmageLevel 6

Units

  • Peasant29
  • Footman15
  • Forest Troll Shadow Priest7
  • Forest Troll Berserker4
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Arcane Tower7
  • Farm6
  • Scout Tower6
  • Arcane Vault2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Guard Tower1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting

Items

  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 184 23 8 4
Used 133 29 206 285
Actions by type
Right clicks
918
Selections
378
Control group selections
653
Control groups set
219
Build and train orders
163
Abilities
14
Basic commands
37
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Tripode (Tripode#11919)

180 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul28
  • Acolyte3

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 123
Set 1 2 1
Used 65 91 69
Actions by type
Right clicks
1287
Selections
269
Control group selections
225
Control groups set
4
Build and train orders
75
Abilities
4
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,719 2:39 5,438 5:19 8,156 7:59 10,875 10:39
Army4,815
Economy2,560
Production340
Technology1,560
Support1,600
Undead
5,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,719 2:39 5,438 5:19 8,156 7:59 10,875 10:39
Army3,360
Economy225
Production580
Technology0
Support1,080
10:39 / 10:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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