Replay
  • UndeadHappy
    1. Lich, level 1
vs
Game length
00:03:45
Patch
1.32
Downloads
50
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Nov 9, 2021 by Stowka
Game breakdown

Happy (Happy#2384)

407 APM

Heroes

  • LichLevel 1

Units

  • Ghoul7
  • Acolyte3

Buildings

  • Ziggurat2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1

Items

  • Rod of Necromancy1

Control groups

Group 12456
Set 30 37 21 44 49
Used 195 154 76 202 8
Group 7890
Set 3 1 3 2
Used 0 0 0 0
Actions by type
Right clicks
429
Selections
175
Control group selections
635
Control groups set
190
Build and train orders
22
Abilities
3
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Feartheg0lem (aSiaNe#2470)

130 APM

Heroes

  • LichLevel 1

Units

  • Ghoul12
  • Acolyte6

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1

Control groups

Group 13456
Set 7 1 1 2 2
Used 17 6 23 11 15
Actions by type
Right clicks
294
Selections
51
Control group selections
72
Control groups set
13
Build and train orders
29
Abilities
4
Basic commands
3
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Undead
2,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 713 0:56 1,425 1:52 2,138 2:48 2,850 3:45
Army840
Economy225
Production380
Technology420
Support580
Undead
2,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 713 0:56 1,425 1:52 2,138 2:48 2,850 3:45
Army1,440
Economy450
Production380
Technology0
Support580
3:45 / 3:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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