Replay
  • HumanPalleS
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:54
Patch
1.32
Downloads
40
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 30, 2021 by Stowka
Game breakdown

PalleS (Palles#2378)

159 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant18
  • Footman17
  • Priest2
  • Spell Breaker2

Buildings

  • Farm8
  • Arcane Tower4
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234568
Set 66 17 11 24 5 2 5
Used 130 14 8 125 116 14 54
Actions by type
Right clicks
694
Selections
320
Control group selections
461
Control groups set
130
Build and train orders
118
Abilities
29
Basic commands
81
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Leon (Leon#23655)

452 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant16
  • Footman5
  • Priest4
  • Spell Breaker3
  • Sorceress2

Buildings

  • Farm7
  • Keep2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Blacksmith1

Upgrades

  • Priest Training
  • Lumber HarvestingLevel 2

Items

  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123456
Set 180 31 96 17 69 26
Used 1037 548 367 124 573 36
Actions by type
Right clicks
1503
Selections
499
Control group selections
2685
Control groups set
419
Build and train orders
70
Abilities
39
Basic commands
98
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
7,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,930 2:58 3,860 5:57 5,790 8:55 7,720 11:54
Army2,995
Economy1,735
Production490
Technology960
Support1,540
Human
7,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,930 2:58 3,860 5:57 5,790 8:55 7,720 11:54
Army2,170
Economy1,970
Production640
Technology1,000
Support1,630
11:54 / 11:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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