Replay
  • UndeadEdGE
    1. Crypt Lord, level 6
    2. Death Knight, level 3
    3. Lich, level 2
  • HumanCounting1
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:22:49
Patch
1.32
Downloads
85
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 27, 2021 by x3-DemoN
Game breakdown

EdGE (EdGE#12479)

303 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 3
  • LichLevel 2

Units

  • Ghoul15
  • Crypt Fiend9
  • Acolyte8
  • Obsidian Statue7
  • Banshee7
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Ogre Mauler1

Buildings

  • Ziggurat8
  • Nerubian Tower3
  • Temple of the Damned3
  • Crypt2
  • Tomb of Relics2
  • Altar of Darkness1
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Banshee TrainingLevel 2
  • Web
  • Destroyer Form

Items

  • Potion of Mana8
  • Potion of Healing4
  • Rod of Necromancy2
  • Scroll of Healing2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 46 36 4 6 4 9
Used 1066 873 405 329 39 56
Actions by type
Right clicks
2168
Selections
1277
Control group selections
2768
Control groups set
105
Build and train orders
242
Abilities
76
Basic commands
187
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Counting1 (CountinG#11899)

234 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant26
  • Knight10
  • Footman8
  • Flying Machine6
  • Mortar Team4
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest2
  • Goblin Zeppelin1
  • Ogre Mauler1
  • Mud Golem1
  • Spell Breaker1

Buildings

  • Farm8
  • Scout Tower5
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Blacksmith2
  • Guard Tower2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Animal War Training
  • Plating
  • Fragmentation Shards

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Staff of Sanctuary2
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 60 17 2 1
Used 826 394 229 178
Group 5670
Set 1 2 1 1
Used 181 10 30 0
Actions by type
Right clicks
1920
Selections
933
Control group selections
1848
Control groups set
85
Build and train orders
235
Abilities
63
Basic commands
150
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
17,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,383 5:42 8,765 11:24 13,148 17:06 17,530 22:49
Army7,205
Economy825
Production1,185
Technology1,390
Support6,925
Human
15,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,383 5:42 8,765 11:24 13,148 17:06 17,530 22:49
Army6,875
Economy2,335
Production970
Technology1,425
Support4,090
22:49 / 22:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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