Replay
  • Night ElfDia
    1. Demon Hunter, level 2
  • HumanXarbust
    1. Archmage, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:19
Patch
1.32
Downloads
43
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 21, 2021 by Stowka
Game breakdown

Dia (Dia#11306)

154 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp16
  • Huntress11
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Control groups

Group 123
Set 15 2 6
Used 123 73 17
Actions by type
Right clicks
668
Selections
309
Control group selections
213
Control groups set
23
Build and train orders
43
Abilities
42
Basic commands
94
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Xarbust (III#12891)

279 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 2

Units

  • Peasant11
  • Footman5
  • Rifleman5
  • Priest3

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long Rifles

Items

  • Scroll of Regeneration3
  • Boots of Speed1
  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 2 25 12 2 1 4 1
Used 409 476 54 189 145 119 1
Actions by type
Right clicks
734
Selections
220
Control group selections
1393
Control groups set
47
Build and train orders
106
Abilities
4
Basic commands
60
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,379 2:19 2,758 4:39 4,136 6:59 5,515 9:19
Army2,275
Economy960
Production480
Technology0
Support1,470
Human
5,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,379 2:19 2,758 4:39 4,136 6:59 5,515 9:19
Army2,105
Economy825
Production490
Technology395
Support1,700
9:19 / 9:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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