Replay
  • Night ElfLooK
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 3
  • HumanZe1Ko
    1. Archmage, level 4
    2. Blood Mage, level 3
vs
Game length
00:14:10
Patch
1.32
Downloads
33
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 17, 2021 by Stowka
Game breakdown

LooK (绯村剑心#5319)

209 APM

Heroes

  • Keeper of the GroveLevel 4
  • Demon HunterLevel 3

Units

  • Wisp32
  • Druid of the Claw10
  • Archer5
  • Goblin Shredder2
  • Faerie Dragon2
  • Dryad1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 4
  • Ultravision
  • Mark of the Claw

Items

  • Potion of Lesser Invulnerability2
  • Staff of Preservation2
  • Orb of Venom2
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 45 6 3 9 4 2
Used 215 60 23 194 119 80
Actions by type
Right clicks
1371
Selections
587
Control group selections
691
Control groups set
69
Build and train orders
104
Abilities
73
Basic commands
49
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Ze1Ko (Ze1Ko#2442)

188 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 3

Units

  • Footman20
  • Peasant18
  • Spell Breaker5
  • Priest3
  • Sorceress3
  • Mortar Team3
  • Flying Machine2
  • Rifleman1

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Long Rifles
  • SwordsLevel 2
  • Sorceress Training
  • PlatingLevel 2
  • Gunpowder
  • Flare
  • Control Magic
  • Priest TrainingLevel 2

Items

  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 50 19 13 5
Used 390 208 113 24
Actions by type
Right clicks
1004
Selections
507
Control group selections
735
Control groups set
87
Build and train orders
126
Abilities
29
Basic commands
147
Item uses
2
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

NightelfData incomplete
12,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,085 3:34 6,170 7:08 9,255 10:42 12,340 14:17
Army4,405
Economy2,260
Production970
Technology1,375
Support3,140

Partial spend: actions with unknown prices are excluded.

Human
12,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,085 3:34 6,170 7:08 9,255 10:42 12,340 14:17
Army5,590
Economy1,735
Production780
Technology740
Support3,495
14:17 / 14:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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