Replay
  • Night ElfHurricanE
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • OrcJazz Master
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
vs
Game length
00:14:05
Patch
1.32
Downloads
32
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Oct 5, 2021 by Stowka
Game breakdown

HurricanE (WnDHurricanE#1785)

185 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp18
  • Druid of the Claw6
  • Archer5
  • Goblin Shredder2
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 2
  • Abolish MagicLevel 2

Items

  • Orb of Venom2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 38 44 5
Used 445 316 213
Actions by type
Right clicks
1059
Selections
414
Control group selections
974
Control groups set
87
Build and train orders
85
Abilities
40
Basic commands
29
Item uses
5
Subgroup switches
0
Units removed from queue
4
Escape presses
4

Jazz Master (HiddenPants#1153826)

157 APM

Heroes

  • Far SeerLevel 5
  • Shadow HunterLevel 4
  • Tauren ChieftainLevel 4

Units

  • Peon13
  • Troll Headhunter/Berserker12
  • Shaman5
  • Troll Headhunter/Berserker5
  • Kodo Beast2
  • Raider1

Buildings

  • Orc Burrow5
  • Stronghold2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Troll RegenerationLevel 2
  • Ranged WeaponsLevel 5
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ensnare

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1235890
Set 35 40 48 42 73 76 85
Used 189 85 0 0 3 122 137
Actions by type
Right clicks
631
Selections
412
Control group selections
536
Control groups set
399
Build and train orders
136
Abilities
29
Basic commands
224
Item uses
7
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

NightelfData incomplete
9,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,566 3:49 5,133 7:39 7,699 11:29 10,265 15:18
Army3,075
Economy1,420
Production640
Technology1,425
Support2,995

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,566 3:49 5,133 7:39 7,699 11:29 10,265 15:18
Army3,635
Economy975
Production655
Technology1,605
Support3,395

Partial spend: actions with unknown prices are excluded.

15:18 / 15:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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