Replay
  • UndeadINSUPERABLE
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 3
  • UndeadDeuce
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 1
vs
Game length
00:14:31
Patch
1.32
Downloads
38
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 23, 2021 by Stowka
Game breakdown

INSUPERABLE (iNSUPERABLE#11842)

305 APM

Heroes

  • Crypt LordLevel 4
  • Death KnightLevel 3
  • LichLevel 3

Units

  • Crypt Fiend9
  • Obsidian Statue5
  • Acolyte3
  • Ghoul2

Buildings

  • Ziggurat5
  • Crypt4
  • Altar of Darkness2
  • Graveyard1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Destroyer Form
  • Burrow
  • Web

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 123456
Set 86 8 8 2 1 1
Used 542 120 279 334 284 251
Actions by type
Right clicks
1446
Selections
682
Control group selections
1810
Control groups set
106
Build and train orders
153
Abilities
54
Basic commands
123
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deuce (kingdeuce#11319)

284 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 3
  • Dark RangerLevel 1

Units

  • Acolyte11
  • Crypt Fiend9
  • Ghoul5
  • Obsidian Statue2

Buildings

  • Ziggurat8
  • Spirit Tower7
  • Crypt3
  • Altar of Darkness2
  • Halls of the Dead2
  • Black Citadel2
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 4
  • Creature CarapaceLevel 2
  • BurrowLevel 2
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Potion of Healing2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 1245
Set 425 23 2 1
Used 508 122 318 184
Actions by type
Right clicks
1607
Selections
611
Control group selections
1132
Control groups set
451
Build and train orders
95
Abilities
36
Basic commands
124
Item uses
6
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Timeline

Undead
8,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,890 3:37 5,780 7:15 8,670 10:53 11,560 14:31
Army3,175
Economy225
Production1,300
Technology945
Support2,745
UndeadData incomplete
11,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,890 3:37 5,780 7:15 8,670 10:53 11,560 14:31
Army2,935
Economy1,050
Production1,100
Technology2,455
Support4,020

Partial spend: actions with unknown prices are excluded.

14:31 / 14:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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