Replay
  • Night ElfWiz
    1. Keeper of the Grove, level 3
    2. Pandaren Brewmaster, level 2
  • OrcLoiu
    1. Far Seer, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:07:20
Patch
1.32
Downloads
30
Tidehunters
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Sep 21, 2021 by penseeeternelle
Game breakdown

Wiz (Wiz#2704)

262 APM

Heroes

  • Keeper of the GroveLevel 3
  • Pandaren BrewmasterLevel 2

Units

  • Wisp14
  • Archer5
  • Druid of the Claw1

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw Training

Control groups

Group 1234
Set 17 4 4 3
Used 385 303 30 181
Actions by type
Right clicks
673
Selections
177
Control group selections
899
Control groups set
28
Build and train orders
38
Abilities
33
Basic commands
32
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Loiu (loiu#2804)

90 APM

Heroes

  • Far SeerLevel 2
  • Naga Sea WitchLevel 1

Units

  • Troll Headhunter/Berserker13
  • Peon7

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1

Upgrades

  • Ranged Weapons

Items

  • Scroll of Speed1
  • Healing Salve1

Control groups

Group 245
Set 2 2 1
Used 0 5 0
Actions by type
Right clicks
307
Selections
210
Control group selections
5
Control groups set
5
Build and train orders
42
Abilities
9
Basic commands
58
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,074 1:50 2,148 3:40 3,221 5:30 4,295 7:20
Army905
Economy840
Production640
Technology700
Support1,210
Orc
4,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,074 1:50 2,148 3:40 3,221 5:30 4,295 7:20
Army1,755
Economy525
Production360
Technology315
Support1,065
7:20 / 7:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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